Engine API Reference - v2.22.0-beta.20
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    Variable PARALLAX_OCCLUSIONConst

    PARALLAX_OCCLUSION: "occlusion" = 'occlusion'

    Parallax occlusion mapping marches the view ray through the height field to find where it meets the displaced surface. This costs more than PARALLAX_OFFSET, but represents deeper displacement without smearing the texture.